Marking 20 years since Guitar Hero hit the market in North America, providing players everywhere the tools to become rock legends. Not in reality, but try telling that anyone who's mastered Free Bird’s lengthy guitar solo in front of an enthusiastic crowd of friends.
Developed by Harmonix, the game gave players a plastic guitar peripheral to match coloured notes scrolling down the display synchronized to a song. Each riff mimicked particular chords, producing the sensation of a genuine performance.
The studio previously experimented with rhythm games prior to teaming up with the publisher, later acquired by the gaming giant in 2006. Together, they laid the foundations for an unlikely massively profitable series that had a significant impact on numerous of the artists included, introducing decades-old groups to millions of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial financial challenges of licensing the songs – even though the first two games mostly used cover versions.
“We rerecorded all the music because the dollar figure prohibitive,” he says. “Even with the publishing rights by themselves, it proved nearly impossible. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and our team was pretty convinced the project would flop. However, when Guitar Hero became a hit, and record sales airtime increased, everyone wanted to be in.”
He continues: “One of the amazing things was how many mothers and fathers reached out and thanked us for introducing their children to the music they adored. It evolved into an intergenerational thing.”
Timeless Music Gains Younger Fans
Northern Irish group the Answer had Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game revived older hits back into vogue: “Guitar Hero offered a bigger, younger audience. Generally this had been seen as outdated material, but then when it was featured on the title young people were finding it, suddenly it became trendy. That legitimised the genre, and got rid of the outdated label. It gave our catalog renewed popularity.”
At that time, the Answer’s debut album remained not available in the US, so Guitar Hero served as a primary platform for exposure for the band as they went on US tour supporting AC/DC. “Their crew were playing Never Too Late during travel, and some of them recognized us thanks to the game,” he notes.
Major Band Spin-offs and Lasting Influence
Rock’s heavyweight names soon took advantage of the game's success, with Aerosmith, Metallica and others featuring in specialized spin-off titles centered around each band’s catalogue and associated lore, imagery and legendary status. For example, the Aerosmith edition, reportedly earned the band more money than any of their studio albums. It moved more than half a million units upon release, and sales of their songs rose of up to 40% during an era as the industry faced decline.
The series still motivates quick-handed fanaticism within the community. Recently, an online personality completed a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a no-cost alternative with almost identical gameplay and extensive customisation options. This track is challenging enough on expert mode, not to mention played at increased tempo and without missing every one of its near 4,000 notes. The streamer claimed it took months of practice of practice.
“The game offers a, fantasy thing. Just as with other games, that doesn’t mean you ought to use actual weapons and enlist,” says musician Herman Li.
The band previously completed a successful tour when their hit appeared on Guitar Hero III, but Li says it made them widely recognized. “I remember our distributors informing us that our records were moving rapidly,” he shares. “It exploded when we next toured, and we were playing just before top acts on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it has threatened to eclipsing everything else accomplishments. Recently, the song was used in a trailer for Despicable Me 4. “Previously I felt otherwise, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – everyone’s got a unique musical journey and I’m glad we played a role in fans' experiences”.
Enduring Impact from the Iconic Controller
The best marketing, whether it’s for cars, clothes or video games, goes further mere transactions – it inspires a longing. Was the game able to harness this? “Precisely what we were trying to create,” he confirms. “That thrill of performing as a rock star on the stage. From day one, the co-founders believed humans have a natural urge to create songs, and they wanted to leverage innovation to allow people to do it”.
The majority of Guitar Hero games were released over a mere five-year period from 2005 to 2010, including spin-offs such as the DJ version, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals waned, aside from a brief comeback several years later.
Games like Clone Hero and newer releases have maintained the scene alive, and there’s expectations of something from the founders on the way. A new studio has entered work on its debut rhythm-based title. The initial creators are both involved as special advisers. Is the world prepared to welcome another game in the spirit of the classic?
“Our team believed such titles could be similar to sports games allowing annual releases,” Dornbrook says. “With abundant new music that it could be perennially popular, thus I remain optimistic. It's entirely possible why it can’t continue with new generations.”